The Horde's General Information
The Orcs are an Ancient, warlike race whose animosity knows no boundaries. They are prone to infighting amongst themselves as much as they are to fighting their enemies. But even in the chaotic society of the Orcs there is still a sense of Order and Insight that all Orcs instinctively follow even if they are not aware of it. The Dark Horde has inherited the traits of it's Orog founders: Industrialisation and Unity under cunningly intelligent War Bosses. These advantages have proven time and time again as the Dark Horde has been better equipped then their rivals and able to defeat tribes that outnumber their warriors many times over. The spoils of victory are obvious from the amount of opposing Tribes that have been absorbed into the Horde... or anihilated by them.
The Heirarchy in which the Dark Horde operates is incredibly simple so that even the Dumbest of Ogrillions will understand how it works. There are only two categories:
* The Boss
* The Boys
The War Boss
Generally the largest Orc of the Tribe proves his status as War Boss by fighting his way to the top of the Heirarchy but it takes more then brute strength for an Orc to declare themself the War Boss of the Dark Horde. The Dark Horde reflects what it was named after: a Horde of creatures with their own languages, skills and religions. Because of this, only the most intelligent Orcs with the brute force to back their claim ever get to lead it. Due to the chaotic demands of Orc society, only Orcs will ever lead the Dark Horde... noone ever takes orders from a mere Goblin afteral!
The War Boss is the sole, unquestionable leader of the Horde... provided he asserts his authority. The War Boss has three main duties to the Horde:
*Lead the Boys on their War path and lead by example
*Keep the boys in line and worshiping the gods
*Ensure the boys are happy with plenty of Spoils, resources and fighting
The Horde's greatest asset is also the War Bosses greatest obstacle to overcome: Variety. The Ogrillion's idea of happiness differs to that of a Kobold and the War Boss must utilise a balance between industrialisation and head smashing to ensure that all his boys are occupied and happy lest it fall prone to infighting. Religion and Language will also prove to be difficult obstacles to dodge but if the War Boss is able to surpass these petty problems, he will have an extremely versatile and unstoppable force at his disposal.
The Boys:
A War Boss can't be a War Boss without having boys to kick around! Quite simply if you're not the War Boss, you're one of his Boys and you do what the War Boss says.
The boys come in all different shapes and sizes from the massive Ogrillion shock troops to the Kobold smiths and the pecking order is relatively simple: The bigger you are the better. Unfortunately this Orcish way of thinking is flawed: the Orcs in turn are dependent on their smaller bretheren for their weapons, their luggage and on the long campaigns as emergency rations. This creates an instinctive sense of equality amongst the boys for they all have to follow the orders of the War Boss... but the Orcs will never admit considering a Goblin as their equal!